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Computer game engines for accessibility assessment: The IST Alameda campus case-study.
Rita Costa Nascimento
Ana Gil
Teresa Heitor
Ana Maria Tomé
Helena Rua
Published in:
SeGAH (2013)
Keyphrases
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computer games
case study
pilot study
video games
game design
game play
real world
educational games
online game
software development
commercial games
game development
interactive storytelling
synthetic characters
autonomous agents
search algorithm
digital storytelling
autistic children