AR-bowling: immersive and realistic game play in real environments using augmented reality.
Carsten MatysczokRafael RadkowskiJan BerssenbrüggePublished in: Advances in Computer Entertainment Technology (2004)
Keyphrases
- augmented reality
- real environment
- game play
- virtual reality
- mixed reality
- multi user
- human computer interaction
- virtual objects
- video games
- game players
- learning experience
- virtual environment
- mobile augmented reality
- virtual world
- real world
- real scenes
- computer games
- head mounted display
- game design
- real objects
- user experience
- serious games
- three dimensional
- tangible interaction
- markerless
- camera tracking
- promising experimental results demonstrate
- learning processes
- digital games
- game based learning
- educational games
- dynamic environments
- user interface
- expert systems
- computer vision
- social networks