Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'.
Sofia PescarinBruno FaniniDaniele FerdaniKeith MifsudAndrew HamiltonPublished in: ACM Journal on Computing and Cultural Heritage (2020)
Keyphrases
- video games
- educational games
- game engine
- secondary education
- game based learning
- learning experience
- serious games
- infrared
- game design
- digital libraries
- machine learning
- game play
- computer games
- case study
- multimedia
- educational technology
- student engagement
- game development
- quest atlantis
- digital games
- web based learning
- blended learning
- authoring tool
- learning technologies
- e learning