Low Latency Edge Rendering Scheme for Interactive 360 Degree Virtual Reality Gaming.
Marko ViitanenJarno VanneTimo D. HämäläinenAri KulmalaPublished in: ICDCS (2018)
Keyphrases
- virtual reality
- low latency
- computer graphics
- virtual environment
- photorealistic
- real time
- high throughput
- multi sensory
- augmented reality
- virtual humans
- three dimensional
- virtual world
- image processing
- high speed
- interactive virtual
- visual data mining
- tangible user interface
- highly efficient
- stream processing
- virtual space
- collaborative virtual environments
- virtual museum
- virtual machine
- computer vision
- mixed reality
- mobile nodes
- virtual training