Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering.
Johan HammesPublished in: Digital Earth Moving (2001)
Keyphrases
- real time rendering
- real time
- computer graphics
- data sources
- image based rendering
- image synthesis
- gpu implementation
- high fidelity
- terrain modeling
- multiresolution
- frame rate
- graphics hardware
- neural network
- image based modeling
- multiple data sources
- frame buffer
- texture mapping
- information sources
- moving objects
- image sequences
- three dimensional
- data sets