The effect of mobile business simulation games in entrepreneurship education: a quasi-experiment.
JiaChun ChenLiangziye TangHonghong TianRuiqiu OuJingan WangQuan ChenPublished in: Libr. Hi Tech (2023)
Keyphrases
- mobile learning
- mobile games
- mobile technologies
- serious games
- mobile devices
- mobile phone
- learning games
- information systems
- strategic management
- higher education
- m learning
- business models
- business processes
- e learning
- decision making
- engineering students
- south africa
- digital games
- games based learning
- hong kong
- mobile applications
- computer games
- distance learning
- business intelligence
- knowledge management
- nash equilibrium
- game playing
- information and communication technologies
- learning experience
- knowledge society
- ethical issues
- context aware
- telecommunications industry
- technical infrastructure