Game-Based Student Response System: The Effectiveness of Kahoot! on Junior and Senior Information Science Students' Learning.
Helen E. OwenSherlock A. LicorishPublished in: J. Inf. Technol. Educ. Res. (2020)
Keyphrases
- students learning
- information science
- game based learning
- student learning
- social sciences
- science education
- learning outcomes
- learning platform
- language learning
- web based learning
- learning tools
- learning process
- computer science
- collaborative learning
- activity theory
- science learning
- teaching methods
- educational games
- grade students
- graduate students
- learning activities
- homeland security
- artificial intelligence
- mobile learning
- learning styles
- learning environment