Semi-automated serious educational game generation: A component-based game engineering approach.
Ricardo DaconceicaoCarsten LockeKendra M. L. CooperC. Shaun LongstreetPublished in: CGAMES (2013)
Keyphrases
- educational games
- semi automated
- game design
- video games
- fully automated
- game play
- game based learning
- computer games
- online game
- serious games
- learning tools
- educational tools
- software engineering
- simulation game
- game development
- foreign language
- engineering design
- digital games
- artificial intelligence
- game engine
- multi player
- adventure game
- children learn
- learning games
- user interface design
- conducted an empirical study
- computer science
- machine learning
- educational experiences