Design and Implementation of the Mobile Learning App for Creative Problem Solving Activities.
Ji-Hye BaeHyun LeePublished in: CSA/CUTE (2016)
Keyphrases
- mobile learning
- creative problem solving
- m learning
- mobile devices
- usability issues
- situated learning
- mobile phone
- higher education
- user experience
- language learning
- learning activities
- learning tools
- e learning
- learning experience
- mobile learning environment
- learning content
- educational contexts
- informal learning
- context aware
- learning systems
- ubiquitous learning
- user interface design
- handheld devices
- learning scenarios
- university students
- systems development
- smart phones
- machine learning
- learning technologies