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IT and the video game industry: tensions and mutual shaping.
Jonathan P. Allen
Jeffrey Y. Kim
Published in:
J. Inf. Technol. (2005)
Keyphrases
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video games
learning experience
game play
game design
computer games
game playing
learning tools
educational games
game based learning
machine learning
game engine
game development
high tech
world wide
serious games
case study
middle school
learning algorithm
neural network
competitive market
adventure game