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Using Expressive and Talkative Virtual Characters in Social Anxiety Disorder Treatment.
Ana Paula Cláudio
Maria Beatriz Carmo
Augusta Gaspar
Renato Teixeira
Published in:
GRAPP (2015)
Keyphrases
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virtual characters
social interaction
embodied conversational agents
crowd simulation
virtual environment
social networks
serious games
social behavior
social media
learning processes
virtual humans
e learning
computational model
learning experience
pedagogical agents
social influence