Design of a new trading card for table-top augmented reality game environment.
Minh NguyenWai K. YeapSteffan HooperPublished in: IVCNZ (2016)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- real environment
- mixed reality
- user interface
- virtual objects
- human computer interaction
- virtual reality
- camera tracking
- game design
- virtual world
- learning platform
- dynamic environments
- molecular structures
- artificial intelligence
- educational games
- multi user
- live video
- mobile augmented reality
- computer generated imagery