PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game.
Mohammad AhmadiHuidong BaiAlex ChatburnBurkhard WuenscheMark BillinghurstPublished in: VRST (2022)
Keyphrases
- cognitive load
- virtual world
- virtual reality
- working memory
- virtual environment
- game theory
- serious games
- game play
- skill acquisition
- game playing
- computer games
- nash equilibrium
- computer literacy
- virtual space
- individual differences
- educational games
- learning outcomes
- e learning
- cognitive load theory
- video games
- three dimensional