A peer-to-peer architecture for massive multiplayer online games.
Thorsten HampelThomas BoppRobert HinnPublished in: NETGAMES (2006)
Keyphrases
- multiplayer online games
- peer to peer
- content addressable
- layered architecture
- real time
- resource discovery
- overlay network
- client server
- management system
- multimedia
- data sets
- fully distributed
- client server architecture
- network architecture
- distributed architecture
- peer to peer networks
- database
- expert systems
- super peer
- information retrieval
- peer to peer systems
- genetic algorithm
- design considerations
- reference model
- data flow
- distributed computing
- hardware implementation
- digital libraries
- ad hoc networks
- software architecture
- data analysis