Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts.
Alex BarrettAustin PackDiego MonteiroHai-Ning LiangPublished in: Behav. Inf. Technol. (2024)
Keyphrases
- virtual reality
- real life
- virtual environment
- computer graphics
- three dimensional
- interactive virtual
- statistically significant
- computer animation
- virtual world
- virtual museum
- augmented reality
- virtual humans
- photorealistic
- multimedia
- virtual space
- virtual training
- multi sensory
- visual data mining
- collaborative virtual environments
- speech recognition
- tangible user interface
- virtual reality technology
- attitudes toward
- pattern recognition
- virtual reality environments