An Interactive Evolution Strategy based Deep Convolutional Generative Adversarial Network for 2D Video Game Level Procedural Content Generation.
Ming JiangLi ZhangPublished in: IJCNN (2021)
Keyphrases
- evolution strategy
- network architecture
- deep learning
- application level
- generation process
- cooperative game
- game theory
- metadata
- unsupervised learning
- video games
- unstructured peer to peer
- neural network
- computer games
- differential evolution
- probabilistic model
- evolutionary algorithm
- multimedia
- network structure
- user interaction
- nash equilibrium
- generative model
- peer to peer
- learning environment
- bayesian networks
- cma es