Preference Learning for Move Prediction and Evaluation Function Approximation in Othello.
Thomas Philip RunarssonSimon M. LucasPublished in: IEEE Trans. Comput. Intell. AI Games (2014)
Keyphrases
- evaluation function
- preference learning
- ordinal regression
- minimax search
- gaussian processes
- temporal difference
- alpha beta
- temporal difference learning
- pairwise comparison
- game tree
- recommender systems
- ranking functions
- game tree search
- active learning
- game theory
- survival analysis
- fixed point
- machine learning
- computational complexity