Game-Like Technology Innovation Education.
Rikke MagnussenPublished in: Int. J. Virtual Pers. Learn. Environ. (2011)
Keyphrases
- distance learning
- e learning
- mobile learning
- distance education
- st century
- university level
- industrial design
- web based learning
- deaf students
- serious games
- information and communication technologies
- higher education
- educational technology
- mobile technologies
- learning sciences
- knowledge society
- virtual environment
- artificial intelligence