Second Life adoption in education: A motivational model based on Uses and Gratifications theory.
M. Dolores GallegoSalvador BuenoJan NoyesPublished in: Comput. Educ. (2016)
Keyphrases
- st century
- information technology
- e learning
- learning theories
- virtual environment
- computational model
- learning experience
- higher education
- mobile technologies
- technological innovations
- educational technology
- mobile learning
- e government
- information and communication technologies
- hong kong
- lifelong learning
- internet technology
- mobile phone