Gaming in a 3D multiuser virtual environment: engaging students in Science lessons.
Cher Ping LimDarren NonisJohn HedbergPublished in: Br. J. Educ. Technol. (2006)
Keyphrases
- virtual environment
- engaging students
- learning environment
- virtual reality
- computer graphics
- physical environment
- virtual world
- knowledge building
- serious games
- multi user
- haptic interaction
- real environment
- collision detection
- learning processes
- virtual characters
- interaction model
- physical space
- role play
- virtual training
- haptic device
- learning styles