The development of an immersive three-dimensional virtual reality system for identifying hand-eye coordination in badminton.
Kai IshibeShimpei AiharaYuki HayashiHiroyasu IwataPublished in: SMC (2020)
Keyphrases
- virtual reality
- three dimensional
- hand eye coordination
- virtual environment
- virtual reality environments
- virtual training
- virtual world
- augmented reality
- visual data mining
- computer graphics
- virtual reality technology
- computer animation
- virtual museum
- collaborative virtual environments
- photorealistic
- image processing
- multi sensory
- tangible user interface
- virtual space
- image sequences
- force feedback
- pattern recognition
- interactive virtual
- real time