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Gaussian Product Sampling for Rendering Layered Materials.
Mengqi (Mandy) Xia
Bruce Walter
Christophe Hery
Steve Marschner
Published in:
Comput. Graph. Forum (2020)
Keyphrases
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real time rendering
computer graphics
real time
random sampling
life cycle
learning materials
sampling strategy
high quality
ray tracing
maximum likelihood
image based modeling
d scene
gaussian distribution
impulse response
sampling methods
image synthesis
gaussian noise
sample size
markov chain
computer vision