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Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor.

Bruno BonnechèreVictor SholukhaLubos OmelinaBart JansenSerge L. Van Sint Jan
Published in: REHAB (2016)
Keyphrases
  • high quality
  • serious games
  • real time
  • virtual environment
  • three dimensional
  • software architecture
  • kinect sensor