The intensity of perceived emotions in 3D virtual humans.
Ahmad S. ShaaraniDaniela M. RomanoPublished in: AAMAS (3) (2008)
Keyphrases
- virtual humans
- virtual reality
- human emotion
- virtual environment
- embodied agents
- virtual world
- multi party
- computer graphics
- agent model
- virtual characters
- virtual training
- dialogue management
- motion capture
- autonomous agents
- perceived usefulness
- social skills
- hand held
- privacy preserving
- intelligent agents
- cognitive map
- computer vision