Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability.
Samory HouzangbeOlivier ChristmannGeoffrey GorisseSimon RichirPublished in: FDG (2018)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- learning achievement
- virtual space
- computer graphics
- user satisfaction
- augmented reality
- game mechanics
- positive effects
- video games
- three dimensional
- virtual humans
- digital games
- photorealistic
- virtual reality technology
- game based learning
- computer animation
- tangible user interface
- visual data mining
- educational games
- computer games
- multi sensory
- cognitive style
- learning environment
- user acceptance
- real time
- digital museum
- interactive virtual
- game play
- multi user
- serious games
- learning tools
- user experience
- learning experience
- data analysis
- pattern recognition
- image processing