The need for real time consistency management in P2P mobile gaming environments.
Duncan McCafferyJoe FinneyPublished in: Advances in Computer Entertainment Technology (2004)
Keyphrases
- real time
- computing environments
- information management
- management system
- real world
- office environments
- data processing
- knowledge management
- mobile phone
- mobile platform
- dynamic environments
- decision making
- low cost
- streaming video
- mobile devices
- information systems
- controlled environments
- service management
- video games
- computer games
- mobile learning
- virtual environment
- decision support
- peer to peer
- data management
- distributed environment
- database systems
- mobile applications
- game play
- mobile computing
- real environment
- context aware
- cellular phone
- vision system
- autonomous mobile