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Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results.

Jano Ramos-DiazRoberto Cotrina-PortalClaudia Guevara-CorderoRosmery Ramos-SandovalMark D. Griffiths
Published in: SeGAH (2022)
Keyphrases
  • service quality
  • user satisfaction
  • high quality
  • higher quality
  • real world
  • learning algorithm
  • game play
  • customer satisfaction
  • database systems
  • bayesian networks