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Sequencing games with controllable processing times.
Bas van Velzen
Published in:
Eur. J. Oper. Res. (2006)
Keyphrases
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computer games
single machine
video games
game theory
nash equilibria
imperfect information
scheduling problem
information systems
nash equilibrium
educational games
perfect information
game theoretic
online game
weighted majority
learning agents
game development
game design
game play
learning experience