Adversarial Jamming and Catching Games over AWGN Channels with Mobile Players.
Giovanni PerinAlessandro BurattoNicolò M. AnselmiShruti WagleLeonardo BadiaPublished in: WiMob (2021)
Keyphrases
- game theory
- game play
- pure nash equilibria
- games played
- repeated games
- fading channels
- game players
- boolean games
- imperfect information
- online game
- board game
- game theoretic
- mobile devices
- multi player
- video games
- mobile phone
- mobile games
- computer games
- nash equilibria
- solution concepts
- human players
- nash equilibrium
- playing games
- card games
- additive white gaussian noise
- mobile learning
- mixed strategy
- game playing
- multi agent
- image transmission
- weighted voting games
- equilibrium strategies
- minimax search
- game mechanics
- cooperative games
- noise level
- perfect information
- game design
- pure nash equilibrium
- incomplete information
- multi agent systems
- general game playing
- serious games
- multipath
- image compression
- learning games
- stochastic games