Towards foveated rendering for gaze-tracked virtual reality.
Anjul PatneyMarco SalviJoohwan KimAnton KaplanyanChris WymanNir BentyDavid LuebkeAaron E. LefohnPublished in: ACM Trans. Graph. (2016)
Keyphrases
- virtual reality
- computer graphics
- photorealistic
- human observers
- real time
- virtual environment
- visual field
- eye tracking
- image sequences
- vision system
- augmented reality
- eye movements
- computer vision
- image processing
- eye gaze
- multi sensory
- computer animation
- virtual world
- three dimensional
- visual search
- virtual reality technology
- eye tracker
- virtual museum
- interactive virtual
- visual attention
- virtual space
- d scene
- collaborative virtual environments
- virtual laboratory
- visual data mining
- force feedback
- tangible user interface
- depth map
- multi user
- virtual humans
- complex scenes
- motion capture