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Self-Present by Avatars in Multiplayer Online Role-Playing Games: the Influence of Self-Esteem, Online Disinhibition, and Self-Discrepancy.
Chih-Chien Wang
Yolande Yun-Hsiou Yang
I. Shen
Published in:
PACIS (2014)
Keyphrases
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role playing game
online game
computer games
knowledge management
online learning
video games
multi player
virtual environment