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Quake® goes the environment: game aesthetics and archaeologies.
Aki Järvinen
Published in:
Digit. Creativity (2001)
Keyphrases
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virtual world
mobile robot
dynamic environments
computer games
neural network
game theoretic
game design
game play
video games
nash equilibrium
game engine
real time
game players
educational games
test bed
game theory
autonomous agents
reinforcement learning
learning algorithm
data sets