When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game.
Evropi StefanidiMaria KoroziAsterios LeonidisDimitrios ArampatzisMargherita AntonaGeorge PapagiannakisPublished in: CoRR (2021)
Keyphrases
- lessons learned
- intelligent environments
- card game
- computer games
- ambient intelligence
- educational games
- mixed reality
- case study
- future directions
- augmented reality
- smart home
- perfect information
- home automation
- human interaction
- video games
- imperfect information
- ubiquitous computing
- virtual world
- daily life
- young children
- participatory design
- human perception
- computer programs
- machine learning
- game playing
- autistic children