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Estimating the Gaze Point of a Student in a Driving Simulator.

Wim FikkertDirk HeylenBetsy van DijkAnton NijholtJorrit KuipersArnd O. Brugman
Published in: ICALT (2006)
Keyphrases
  • driving simulator
  • eye tracking
  • learning environment
  • intelligent tutoring systems
  • eye movements
  • student learning
  • eye gaze
  • reinforcement learning
  • real time
  • learning styles