Research on Improving Empathy Based on the Campus Barrier-Free Virtual Experience Game.
Junyu YangYawen ZhengTianjiao ZhaoMu ZhangPublished in: HCI (40) (2021)
Keyphrases
- virtual world
- virtual environment
- augmented reality
- game theory
- video games
- role play
- virtual humans
- virtual reality
- computer games
- game players
- educational games
- game design
- virtual characters
- collaborative learning
- game theoretic
- learning games
- neural network
- case study
- data sets
- serious games
- monte carlo tree search