Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game.
Elena KalinaMina C. Johnson-GlenbergPublished in: iLRN (2020)
Keyphrases
- virtual reality
- virtual world
- computer games
- computer systems
- virtual environment
- real time
- game theoretic
- video games
- game design
- educational games
- three dimensional
- monte carlo tree search
- game based learning
- game play
- game theory
- cooperative
- nash equilibrium
- computer technology
- game playing
- optimal strategy
- augmented reality
- nash equilibria
- learning games