Evaluating Video Games as Tools for Education on Fake News and Misinformation.
Ruth S. Contreras EspinosaJose Luis Eguia GomezPublished in: Comput. (2023)
Keyphrases
- video games
- serious games
- quest atlantis
- learning experience
- mathematics learning
- computer supported collaboration
- game play
- game design
- secondary education
- authoring tool
- computer games
- game playing
- educational games
- learning games
- news articles
- higher education
- game based learning
- educational video games
- game development
- commercial games
- digital games
- hong kong
- learning tools
- mobile learning
- social media
- virtual learning environments
- game engine
- learning scenarios
- mobile devices
- e learning
- machine learning