Brain-computer interface using P300 and virtual reality: A gaming approach for treating ADHD.
Darius Adam RohaniHelge B. D. SørensenSadasivan PuthusserypadyPublished in: EMBC (2014)
Keyphrases
- virtual reality
- brain computer interface
- virtual environment
- motor imagery
- event related
- virtual world
- healthy subjects
- signal processing
- attention deficit hyperactivity disorder
- evoked potentials
- computer graphics
- augmented reality
- event related potentials
- brain signals
- eeg signals
- photorealistic
- three dimensional
- computer screen
- virtual reality technology
- computer animation
- eeg data
- collaborative virtual environments
- virtual training
- brain activity
- visuo motor
- visual data mining
- single trial
- virtual humans
- mobile robot
- e learning
- interactive virtual
- data mining