Introducing the practices for adopting the constructivist teaching in game engineering.
Peter H. F. NgPublished in: EDUCON (2017)
Keyphrases
- teaching practices
- game based learning
- teacher education
- learning environment
- student learning
- learning opportunities
- high school
- digital game based learning
- computer science education
- professional development
- problem based learning
- role playing
- information and communication technologies
- game development
- engineering students
- higher education
- learning games
- video games
- learning systems
- engineering education
- teaching methods
- digital games
- educational games
- foreign language
- game playing
- learning design
- computer games
- engineering courses
- engineering design
- educational practices
- science education
- learning process
- computer science
- hong kong
- virtual world
- pedagogical design
- case study
- game design
- game theory
- game play
- serious games
- engaging students
- undergraduate engineering
- learning theories
- virtual laboratories
- critical thinking
- e learning
- nash equilibrium
- mobile learning
- learning tools
- science classroom
- software engineering
- teachable agent
- communication skills
- remote laboratories
- online game
- computer technology
- blended learning
- virtual laboratory
- educational technology
- technology enhanced learning