Engaging with Immersive Technologies in Medical Library: An Investigation of Students' Perceived Affordances and Constraints.
Yuxiang (Chris) ZhaoJingwen LianShijie SongJun YingPublished in: CHIIR (2022)
Keyphrases
- learning environment
- learning experience
- collaborative learning
- student learning
- immersive environments
- learning outcomes
- university students
- undergraduate students
- virtual environment
- perceived usefulness
- learning activities
- e learning
- educational settings
- high school
- intelligent tutoring systems
- learning achievement
- role play
- innovative approaches
- educational institutions
- intrinsic motivation
- online learning environments
- practical experiences
- high school students
- mobile technologies
- learning process
- distance learning
- college students
- educational experiences
- virtual world
- medical education
- virtual reality
- higher education
- likert scale
- virtual reality technology
- online learning
- questionnaire survey
- learning styles
- science learning
- online course
- computer self efficacy
- digital technologies
- distance education
- middle school
- meaning making
- teachable agent
- learning platforms
- control group
- student perceptions
- computer science
- multi user virtual environments
- programming course
- information systems
- multi user