A federated peer-to-peer network game architecture.
Sean RooneyDaniel BauerRudy DeydierPublished in: IEEE Commun. Mag. (2004)
Keyphrases
- management system
- real time
- game playing
- game theory
- hardware architecture
- game theoretic
- mobile devices
- game design
- video games
- educational games
- computer games
- game engine
- distributed architecture
- game based learning
- data flow
- associative memory
- software architecture
- expert systems
- digital libraries
- multi agent systems
- web services
- databases
- data sets