From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence.
Stephanie BertrandMartha VassiliadiPaul ZikasEfstratios GeronikolakisGeorge PapagiannakisPublished in: CoRR (2019)
Keyphrases
- magnetic resonance
- e learning
- personal experiences
- distance learning
- web based learning
- medical images
- information and communication technologies
- educational settings
- communication skills
- mr images
- st century
- artificial intelligence
- user experience
- information processing
- science education
- lifelong learning
- educational technology
- digital games
- innovative ways
- post secondary
- brain image segmentation
- technology enhanced learning
- literature review
- hong kong
- video games
- computer games
- mobile learning
- image registration
- multimedia
- decision making