A new algorithm for interactive graphics on multicomputers.
David EllsworthPublished in: IEEE Computer Graphics and Applications (1994)
Keyphrases
- dynamic programming
- objective function
- learning algorithm
- computational cost
- cost function
- experimental evaluation
- times faster
- optimal solution
- selection algorithm
- particle swarm optimization
- input data
- simulated annealing
- detection algorithm
- path planning
- computationally efficient
- high accuracy
- worst case
- recognition algorithm
- k means
- search space
- improved algorithm
- single pass
- convex hull
- experimental study
- linear programming
- optimization algorithm
- constraint satisfaction problems
- segmentation algorithm
- theoretical analysis
- multi objective
- significant improvement
- search algorithm
- multiscale
- face recognition