Login / Signup

eMot-iCan: Design of an assessment game for emotion recognition in players with Autism.

Deborah SturmEd PeppeBertram Ploog
Published in: SeGAH (2016)
Keyphrases
  • emotion recognition
  • game theory
  • game play
  • artificial intelligence
  • expert systems
  • human computer interaction
  • computer vision
  • user interface
  • detection method
  • game playing