Exploiting Augmented Reality and Internet of Things for Gamma Ray Experiments in Educational Field.
Enzo CaputoRosario Schiano Lo MorielloFrancesco de PandiAnnalisa LiccardoVito GallicchioMaria QuartoPublished in: I2MTC (2021)
Keyphrases
- augmented reality
- learning games
- virtual objects
- mixed reality
- human computer interaction
- markerless
- virtual reality
- mobile augmented reality
- head mounted display
- e learning
- live video
- real environment
- physical world
- multi user
- camera tracking
- tangible interaction
- user interface
- computer generated images
- molecular structures
- promising experimental results demonstrate
- real scenes
- mobile learning
- mobile devices
- fiducial markers
- computer vision
- computer generated imagery
- face to face collaborative learning