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Anxiety Partially Mediates Cybersickness Symptoms in Immersive Virtual Reality Environments.
Roos Pot-Kolder
Wim Veling
Jacqueline Counotte
Mark Van Der Gaag
Published in:
Cyberpsychology Behav. Soc. Netw. (2018)
Keyphrases
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virtual reality environments
virtual reality
signal processing
virtual environment
real time
attitudes toward
real world
learning algorithm
three dimensional
virtual world
augmented reality
statistically significant