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Tight and efficient surface bounds in meshless animation.

Denis SteinemannMiguel A. OtaduyMarkus H. Gross
Published in: Comput. Graph. (2008)
Keyphrases
  • upper bound
  • lower bound
  • three dimensional
  • worst case
  • d objects
  • neural network
  • computer vision
  • user interface
  • computer graphics
  • upper and lower bounds