A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training.
Hitoshi KawasakiSohei WakisakaHiroto SaitoAtsushi HiyamaMasahiko InamiPublished in: AHs (2022)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- three dimensional
- augmented reality
- computer graphics
- virtual reality technology
- virtual museum
- computer animation
- photorealistic
- virtual world
- virtual humans
- multi sensory
- internal representations
- visual data mining
- interactive virtual
- image processing
- tangible user interface
- collaborative virtual environments
- force feedback
- virtual space
- human subjects
- training set
- digital libraries
- multimedia