Wearable training system with real-time biofeedback and gesture user interface.
Anton UmekSaso TomazicAnton KosPublished in: Pers. Ubiquitous Comput. (2015)
Keyphrases
- real time
- user interface
- gesture recognition
- human computer interaction
- low cost
- training process
- cellular phone
- hands free
- continuous stream
- training set
- user interaction
- hand gestures
- training data
- ubiquitous computing
- design principles
- vision system
- training phase
- input device
- hidden markov models
- digital libraries
- human robot interaction
- ambient intelligence
- wearable devices
- training algorithm
- user experience
- augmented reality
- online learning
- supervised learning
- control system
- video sequences
- neural network