Smooth view-dependent level-of-detail control and its application to terrain rendering.
Hugues HoppePublished in: IEEE Visualization (1998)
Keyphrases
- view dependent
- multiresolution
- image based rendering
- d scene
- texture mapping
- multi view
- photorealistic
- multiple views
- hierarchical representation
- d mesh
- real time rendering
- depth map
- computer graphics
- three dimensional
- depth information
- image space
- view synthesis
- hand held
- light field
- real time
- image sequences
- image processing